All Runes
Spell Activation upon Enemy Kill

Min. rarity:

Magic

How to get:

Synthesis
Strike
Must link an Activation (Strike) Skill and a Target (Spell) Skill in the arrow's direction.Target Skill cannot be linked if any of the Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle, Trap tags exist.Target Skill must be registered in a Skill slot to activate.Rune cannot be awakening
Rune Level 1
Resource Cost Increase 15%
+10% Activated Skill DMG40% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on kill whenever Activation Skill is used
Rune Level 45
Resource Cost Increase 15%
+50% Activated Skill DMG40% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on kill whenever Activation Skill is used
Rune Grade
5% Resource Cost Dampening
5% Resource Cost Dampening+20% Skill Rune Cooldown Recovery Speed