All Runes
Spell Activation on Hit

Min. rarity:

Rare

How to get:

Synthesis
Strike
Must link an Activation (Strike) Skill and a Target (Spell) Skill in the arrow's direction.Target Skill cannot be linked if any of the Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle, Shout, Attack Enhance, Defense Enhance, Trap tags exist.Target Skill must be registered in a Skill slot to activate.Rune cannot be awakening
Rune Level 1
Resource Cost Increase 20%
55% DMG Dampening for Activation Skill36% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on hit whenever Activation Skill is used
Rune Level 45
Resource Cost Increase 20%
32.5% DMG Dampening for Activation Skill36% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on hit whenever Activation Skill is used
Rune Grade
10% Resource Cost Dampening70% Skill Rune Cooldown Dampening8% DMG Dampening
10% Resource Cost Dampening85% Skill Rune Cooldown Dampening5% DMG Dampening