All Runes
Spell Activation on Attack Hit

Min. rarity:

Normal

How to get:

DropShop

To buy in:

Act 2Act 6-10Act 11-12
Attack
Strike
Must link an Activation (Attack, Strike) Skill and a Target (Spell) Skill in the arrow's direction.Target Skill cannot be linked if any of the Attack, Channeling, Totem, Sentry, Minion, Movement, Toggle, Trap tags exist.Target Skill must be registered in a Skill slot to activate.Rune cannot be awakening
Rune Level 1
Resource Cost Increase 15%
55% DMG Dampening for Activation Skill48% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on hit whenever Activation Skill is used10% DMG Dampening for Activation Skill
Rune Level 45
Resource Cost Increase 15%
26.9% DMG Dampening for Activation Skill48% Resource Cost Dampening for Activation SkillAdds 50% of Main Element Increase/Amplification of Activation Skill to Element of Target Skill when the Main Elements of Activation and Target Skills are differentAdds 100% of Attack DMG increase to Spell DMGAdd 100% of Attack Critical Rate Increase/Critical DMG to Spell Critical Rate Increase/Critical DMGTrigger Chance 100%Activates max 1 time on hit whenever Activation Skill is used10% DMG Dampening for Activation Skill
Rune Grade
8% DMG Dampening for Activation Skill
10% Resource Cost Dampening8% DMG Dampening for Activation Skill
20% Resource Cost Dampening+20% Skill Rune Cooldown Recovery Speed5% DMG Dampening for Activation Skill