Illusion Strike
Min. rarity:
NormalHow to get:
DropShopTo buy in:
Act 3Act 6-10Act 11-12Weapon:
DaggerMoves forward to inflict damage on enemies. Chance to inflict Status Effects on Strikes and Critical Hits
Rune Level 1
Mana Cost 5Cooldown 5 s
Physical Element+1 Max Use Count+20% DMG Status Effect ChanceArea of Effect 200Physical DMG 300%Physical DMG +45Gain Cause Injury effect for 3 s every hitMax Stacks 10+8 DMG Status Effect chance per stackShares Cooldowns between Offensive Movement Skills
Rune Level 45
Mana Cost 25.4Cooldown 3 s
Physical Element+1 Max Use Count+20% DMG Status Effect ChanceArea of Effect 200Physical DMG 830%Physical DMG +512Gain Cause Injury effect for 3 s every hitMax Stacks 10+8 DMG Status Effect chance per stackShares Cooldowns between Offensive Movement Skills
Rune Grade
+3% DMG Status Effect Chance+20% Area of Effect
+6% DMG Status Effect Chance+50% Area of Effect
+10% DMG Status Effect Chance+80% Area of Effect+1 Max Use Count
Awakening
Source
+2 Max Use Count[5-10]% Skill Rune Cooldown Amplification Origin
Illusion Strike's base Strike Range increases 3 timesGuaranteed Critical Hit against enemies at full HP+[10-15]% Movement Skill Rune Cooldown Recovery Speed Verity
100% chance to inflict Exhaust effect for 3 s on Critical Hit( 10% Armor Dampening, 15% Movement Speed Dampening )+[30-60]% Exhaust Effect