Chance to afflict Bleed to targets hit and creates a Domain of Blood upon inflicting Bleed
Rune Level 1
Mana Cost 3Triggers Immediately
Physical ElementNo equipped weapon rangePhysical DMG +24Physical DMG 294%30% DMG Amplification against Elites+30% Bleed ChanceDomain of Blood Range 450Domain of Blood Duration 6 s15% DMG Taken Dampening for allies within Domain of Blood10% Bleed DMG Amplification for allies within Domain of Blood5% Attack Speed Amplification for allies within Domain of BloodDomain of Blood Cooldown 5 s
Rune Level 45
Mana Cost 12.5Triggers Immediately
Physical ElementNo equipped weapon rangePhysical DMG +254Physical DMG 934%30% DMG Amplification against Elites+30% Bleed ChanceDomain of Blood Range 450Domain of Blood Duration 6 s15% DMG Taken Dampening for allies within Domain of Blood14.4% Bleed DMG Amplification for allies within Domain of Blood5% Attack Speed Amplification for allies within Domain of BloodDomain of Blood Cooldown 5 s
Rune Grade
+30% DMG against Elites+15% Bloodshed Domain of Blood Effect5% DMG Amplification against Bleeding enemies
+50% DMG against Elites+30% Bloodshed Domain of Blood Effect+5% Bleed Chance10% DMG Amplification against Bleeding enemies
+100% DMG against Elites+50% Bloodshed Domain of Blood Effect+10% Bleed Chance20% DMG Amplification against Bleeding enemies
Awakening
Source
+[30-50] Weapon Range+[20-30]% Bleed Chance Origin
+[30-60]% Bloodshed Domain of Blood Duration+[20-40]% Bloodshed Domain of Blood Effect Verity
[10-15]% Melee DMG Amplification+[10-30]% Melee DMG