The Path of the Rune master
Option type
Attack
Spell
DoT
Trap
DMG by status
Penetration
Minion
Sentry
Stat
Resistance
Decrease
Movement
Skill Rune
Shout
Totem
Seal and HP Potion
MP Potion
Enhance Potion
Items found: 168
1
1
000+1+50
+ 0 % DMG upon Attack
2
2
000+1+25
+25
+ 0 % DMG upon Attack
3
10
000+1+10
+13
Amplifies DMG by 0 % upon attacking
4
30
000+1+2
+5
+ 0 Attack DMG Skill Rune Level
1
5
000+1+10
+ 0 % Attack Critical Rate
2
10
000+1+20
+5
+ 0 % Attack Critical DMG
1
5
000+1+10
+ 0 % Attack Speed
2
10
000+1+10
+5
0 % Attack Speed Amplification
1
1
000+1+10
+ 0 % Attack Hit Rate
2
10
000+1+10
+5
0 % Attack Hit Rate Amplification
1
1
000+1+50
+ 0 % DMG upon Spell
2
2
000+1+25
+25
+ 0 % DMG upon Spell
3
10
000+1+10
+13
0 % DMG upon Spell Amplification
4
30
000+1+2
+5
+ 0 Spell DMG Skill Rune Level
1
5
000+1+10
+ 0 % Spell Critical Rate
2
10
000+1+20
+5
+ 0 % Spell Critical DMG
1
5
000+1+10
+ 0 % Cast Speed
2
10
000+1+10
+5
0 % Cast Speed Amplification
1
1
000+1+10
+ 0 % Spell Hit Rate
2
10
000+1+10
+5
0 % Spell Hit Rate Amplification
1
1
000+1+50
+ 0 % DoT
2
2
000+1+25
+25
+ 0 % DoT
3
10
000+1+10
+13
0 % DoT Amplification
4
30
000+1+2
+5
+ 0 DoT Skill Rune Level
1
1
000+1+50
+ 0 % Trap DMG
2
2
000+1+25
+25
+ 0 % Trap DMG
3
10
000+1+10
+13
0 % Trap DMG Amplification
4
30
000+1+2
+5
+ 0 Trap Skill Rune Level
1
5
000+1+10
0 % DMG Amplification against enemies affected by Fire Status Effect
1
5
000+1+10
0 % DMG Amplification against enemies affected by Cold Status Effect
1
5
000+1+10
0 % DMG Amplification against enemies affected by Lightning Status Effect
1
5
000+1+10
0 % DMG Amplification against enemies affected by Poison Status Effect
1
5
000+1+10
0 % DMG Amplification against enemies affected by Physical Status Effect
1
5
000+1+10
+ 0 % Armor Penetration
1
5
000+1+10
+ 0 % Cold Penetration
2
15
000+1+10
+5
+ 0 Cold Penetration
1
5
000+1+10
+ 0 % Poison Penetration
2
15
000+1+10
+5
+ 0 Poison Penetration
1
5
000+1+10
+ 0 % Fire Penetration
2
15
000+1+10
+5
+ 0 Fire Penetration
1
5
000+1+10
+ 0 % Lightning Penetration
2
15
000+1+10
+5
+ 0 Lightning Penetration
1
1
000+1+50
+ 0 % Minion DMG
2
2
000+1+25
+25
+ 0 % Minion DMG
3
10
000+1+10
+13
0 % Minion DMG Amplification
4
30
000+1+2
+5
+ 0 Minion Skill Rune Level
1
5
000+1+10
+ 0 % Minion Critical Rate
2
10
000+1+20
+5
+ 0 % Minion Critical DMG
1
5
000+1+10
+ 0 % Minion Attack Speed
2
10
000+1+10
+5
0 % Minion Attack Speed Amplification
1
1
000+1+10
+ 0 % Minion Hit Rate
2
10
000+1+10
+5
0 % Minion Hit Rate Amplification
1
5
000+1+10
+ 0 % Minion Cast Speed
2
10
000+1+10
+5
0 % Minion Cast Speed Amplification
1
5
000+1+20
0 % Physical DMG Taken by Minion Dampening
1
5
000+1+20
0 % Chaos DMG Taken by Minion Dampening
1
5
000+1+20
0 % Element DMG Taken by Minion Dampening
1
1
000+1+10
+ 0 % Minion HP
2
3
000+1+10
+5
0 % Minion HP Amplification
3
10
000+1+2
+5
Minion regenerates 0 % of Max HP per Sec
1
3
000+1+10
+ 0 % Minion Armor
2
5
000+1+10
+5
0 % Minion Armor Amplification
1
1
000+1+30
+ 0 Minion Element Resist
2
1
000+1+30
+15
+ 0 Minion Chaos Resist
3
5
000+1+10
+15
+ 0 % Minion Element Resist
1
5
000+1+10
+ 0 % Minion DMG Amplification against enemies under Fire Status Effect
1
5
000+1+10
+ 0 % Minion DMG Amplification against enemies under Cold Status Effect
1
5
000+1+10
+ 0 % Minion DMG Amplification against enemies under Lightning Status Effect
1
5
000+1+10
+ 0 % Minion DMG Amplification against enemies under Poison Status Effect
1
5
000+1+10
+ 0 % Minion DMG Amplification against enemies under Physical Status Effect
1
5
000+1+10
+ 0 % Minion DMG Penetration
2
15
000+1+10
+5
+ 0 Minion Element Penetration
1
1
000+1+50
+ 0 % Sentry DMG
2
2
000+1+25
+25
+ 0 % Sentry DMG
3
10
000+1+10
+13
0 % Sentry DMG Amplification
4
30
000+1+2
+5
+ 0 Sentry Skill Rune Level
1
5
000+1+10
+ 0 % Sentry Critical Rate
2
10
000+1+20
+5
+ 0 % Sentry Critical DMG
1
5
000+1+10
+ 0 % Sentry Attack Speed
2
10
000+1+10
+5
0 % Sentry Attack Speed Amplification
1
1
000+1+10
+ 0 % Sentry Hit Rate
2
10
000+1+10
+5
Aplifies Sentry Hit Rate by 0 %
1
5
000+1+20
0 % Physical DMG Taken by Sentry Dampening
1
5
000+1+20
0 % Chaos DMG Taken by Sentry Dampening
1
5
000+1+20
0 % Element DMG Taken by Sentry Dampening
1
1
000+1+10
+ 0 % Sentry HP
2
3
000+1+10
+5
0 % Sentry HP Amplification
3
10
000+1+2
+5
0 % Sentry Max HP Regen/Sec
1
1
000+1+10
+ 0 Sentry Armor
2
3
000+1+10
+5
+ 0 % Sentry Armor
3
5
000+1+10
+5
Aplifies Sentry Armor by 0 %
1
1
000+1+30
+ 0 Sentry Element Resist
2
1
000+1+30
+15
+ 0 Sentry Chaos Resist
3
5
000+1+10
+15
+ 0 % Sentry Element Resist
1
5
000+1+10
+ 0 % Sentry DMG Amplification against enemies under Fire Status Effect
1
5
000+1+10
+ 0 % Sentry DMG Amplification against enemies under Cold Status Effect
1
5
000+1+10
+ 0 % Sentry DMG Amplification against enemies under Lightning Status Effect
1
5
000+1+10
+ 0 % Sentry DMG Amplification against enemies under Poison Status Effect
1
5
000+1+10
+ 0 % Sentry DMG Amplification against enemies under Physical Status Effect
1
5
000+1+10
+ 0 % Sentry DMG Penetration
2
10
000+1+10
+5
+ 0 Sentry Element Penetration
1
1
000+1+100
+ 0 Strength
2
10
000+1+10
+50
+ 0 % Strength
1
1
000+1+100
+ 0 Dexterity
2
10
000+1+10
+50
+ 0 % Dexterity
1
1
000+1+100
+ 0 Intelligence
2
10
000+1+10
+50
+ 0 % Intelligence
1
1
000+1+10
+ 0 % HP Regen/Sec
2
1
000+1+20
+5
+ 0 HP
3
1
000+1+20
+10
+ 0 % HP
1
1
000+1+10
+ 0 % Mana Regen/Sec
2
1
000+1+20
+5
+ 0 Mana
3
1
000+1+20
+10
+ 0 % Mana
1
1
000+1+10
+ 0 % Barrier Charge Cycle Recovery Speed
2
2
000+1+20
+5
+ 0 Barrier
3
3
000+1+20
+10
+ 0 % Barrier
1
1
000+1+10
+ 0 Armor
2
3
000+1+10
+5
+ 0 % Armor
3
5
000+1+10
+5
0 % Armor Amplification
1
1
000+1+20
+ 0 Dodge Rate
2
3
000+1+10
+10
+ 0 % Dodge Rate
3
5
000+1+10
+5
0 % Dodge Rate Amplification
1
1
000+1+20
+ 0 Block Expertise
2
5
000+1+10
+10
+ 0 % Block Chance
1
1
000+1+30
+ 0 Fire Resist
2
5
000+1+10
+15
+ 0 % Fire Resist
1
1
000+1+30
+ 0 Cold Resist
2
5
000+1+10
+15
+ 0 % Cold Resist
1
1
000+1+30
+ 0 Lightning Resist
2
5
000+1+10
+15
+ 0 % Lightning Resist
1
1
000+1+30
+ 0 Poison Resist
2
5
000+1+10
+15
+ 0 % Poison Resist
1
1
000+1+30
+ 0 Chaos Resist
2
5
000+1+10
+15
+ 0 % Chaos Resist
1
1
000+1+30
0 % Critical DMG Taken Decrease
2
5
000+1+10
+15
0 % Critical Chance Taken Decrease
1
20
000+1+10
0 % Debuff Skill Effect Taken Decrease
1
5
000+1+10
0 % Physical DMG Taken Dampening
1
5
000+1+10
0 % Fire DMG Taken Dampening
1
5
000+1+10
0 % Cold DMG Taken Dampening
1
5
000+1+10
0 % Lightning DMG Taken Dampening
1
5
000+1+10
0 % Poison DMG Taken Dampening
1
5
000+1+10
0 % Chaos DMG Taken Dampening
1
1
000+1+30
+ 0 Movement Speed
2
1
000+1+10
+15
0 % Movement Speed Increase
3
3
000+1+5
+5
0 % Movement Speed Amplification
1
1
000+1+10
+ 0 % Enhance Skill Rune Cooldown Recovery Speed
2
1
000+1+10
+5
+ 0 % Enhance Skill Rune Duration
3
1
000+1+10
+5
+ 0 % Enhance Skill Rune Effect
4
30
000+1+2
+5
+ 0 Enhance Skill Rune Level
1
1
000+1+10
+ 0 % Shout Skill Rune Cooldown Recovery Speed
2
1
000+1+10
+5
+ 0 % Shout Skill Rune Duration
3
1
000+1+10
+5
+ 0 % Shout Skill Rune Effect
4
30
000+1+2
+5
+ 0 Shout Skill Rune Level
1
1
000+1+10
+ 0 % Totem Effect Range
2
1
000+1+10
+5
+ 0 % Totem Duration
3
1
000+1+10
+5
+ 0 % Totem Effect upon summoning Totem
4
30
000+1+2
+5
+ 0 Totem Skill Rune Level
1
1
000+1+10
- 0 % Seal Skill Rune Resource Cost
2
1
000+1+15
+5
+ 0 % HP Potion Cooldown Recovery Speed
3
1
000+1+15
+8
+ 0 % HP Potion Effect
4
1
000+1+15
+8
+ 0 % HP Potion Duration
1
1
000+1+15
+ 0 % Mana Potion Cooldown Recovery Speed
2
1
000+1+15
+8
+ 0 % Mana Potion Effect
3
1
000+1+15
+8
+ 0 % Mana Potion Duration
1
1
000+1+15
+ 0 % Enhance Potion Cooldown Recovery Speed
2
1
000+1+15
+8
+ 0 % Enhance Potion Effect
3
1
000+1+15
+8
+ 0 % Enhance Potion Duration